
I didn't want to skip the machine box and its search destination, so I didn't use it. It's difficult to break through Lightning and Crystal Wings except for Chaos Giant, so you'll have to rely on AF, but there's no guarantee that you'll be able to draw it with your first hand, so there's a problem with stability.

The explosive power is lower than the pure construction If you can't cut down the opponent's LP, you won't suppress it with VFDĪncient monsters are strong during your turn, but they're vanilla during your opponent's turn, so use AF to cover them. Ideally, if you have a second Gear Town, set it and use the effect of Thermonuclear Dragon to destroy it and fold it all at once. If you stop here, you can't earn an advantage, so be sure to activate it if you have a fortress. If you have an ancient monster in your hand, you can target Chaos Giant with Wyvern Hound. Since AF is light, I mostly fusion summon Merkabah If you have 《 Magical Meltdown》, that is not the case, so you can beat down. Invoked was included to step on the opponent's removal and because there were extras left over. Shoot at mechanical fortresses, various AF, and his opponent's Spell Trap If you divide the gear town with a movement, you will miss the timing and the ancient monster will not come out. If you can Special Summon Vegalta during your opponent's turn, it's also effective to place Gear Town face down.

Machine Giant can't be special from hand, so I didn't use it.Īlong with that, 《 Ancient Gear Fusion》and super giants are not included Interfere with death scythe and torrent funeral on the opponent's turn, and hit with a thermonuclear dragon on your turn.
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Deck Introduction/Deck Commentary Deck Category / how to win
